DRAKHYSYS INFINITY WORKBENCH V4.8.8.9
REUSABLE CRE ACTOR PALETTE + ALL-ACTOR BAF SPAWNS

CREATURES / ACTORS workflow:

1. NEW ACTOR
   - opens a .CRE file chooser.
   - loads that CRE as a reusable template.
   - the CRE appears in the Existing actor / CRE template list.

2. PLACE COPIES
   - select the CRE TEMPLATE.
   - click the desired point on the map.
   - press ADD / UPDATE ACTOR.
   - a new independent ARE actor is appended.
   - the CRE template stays selected.
   - click another point and press ADD / UPDATE ACTOR again.
   - repeat as many times as wanted.

3. UPDATE AN EXISTING PLACED ACTOR
   - choose a PLACED actor from the list, or click its marker.
   - change position/facing/scripts/etc.
   - press ADD / UPDATE ACTOR.
   - only that placed actor is updated.

4. DELETE
   - when a PLACED actor is selected: deletes that placement.
   - when a CRE TEMPLATE is selected: removes only the reusable template
     from the editor session; already placed actors stay intact.

5. SCRIPTED SPAWN BAF
   - GENERATE BAF SPAWN BLOCKS FOR ALL ACTORS creates one CreateCreature()
     block for every placed actor that has an external .CRE resref.
   - each block uses the actor's CRE, X/Y, and facing.
   - each actor receives its own unique GLOBAL variable based on the
     chosen DRAKSPWN prefix.

This update does not alter the proven map exporter, WED/TIS/PVRZ,
reciprocal entrance/exit logic, or Creature Factory installation system.
